Showing posts with label augmented reality. Show all posts
Showing posts with label augmented reality. Show all posts

Tuesday, February 26, 2019

AR

I don't have a clear vision of how augmented reality (AR) will fit in.  Not that I should - that's for the people who do this for a living - but, after all the demos of HoloLens, iPad and iPhone apps, etc., I still can't see it.  I can see how it is a cool, and difficult to execute, technology.  I can see how AR helps in some technical situations (repairs, in particular, make a lot of sense; maybe to see how furniture or clothing might look in situ?).  But, right now, it feels a little like 3D (much of AR in fact is real-time 3D, it seems) with similar, limited utility.  For example, the games, where something is placed on a table top or in surroundings, AR is fun but, ultimately, I don't see what the difference is vs. just using the gyroscope and generating the entire world in 3D rather than as an overlay.  MAYBE, if actual physical objects in between had presence (for example, in a multi-player shooting game, if one could "take cover" behind an actual object), that would be neat.  But I haven't seen it.

That said, I wonder if AR is like maps.  Something that doesn't seem that different on a device or online vs. a paper atlas but, in reality, hugely different when dynamic, location-aware, meta-data aware, etc.  AR is sort of like a map but much more directed (like a heads up display for a driver).  Just wondering if thinking of AR like a map will help me see why so much energy is being directed to something that still seems like a gimmick or a technology in search of a use.


Tuesday, October 3, 2017

Apple's i

I woke up this morning thinking about the Dustin Curtis tweet suggesting that Jony Ive said: "he believes Apple will be a health company in 20-30 years".

I wonder if this is less speculation than a very specific path Apple is working on.

Aging populations and health: If there is a market that is set to grow and is underserved, it is the health and wellness needs of an aging population.  It's a large market - one large enough to move the needle even for an Apple.  Apple is focused on health.  Apple is also focused on "where the puck is going to be".

Technical sophistication:  Some products require integrating the full stack, including custom silicon.

Camera experience:  By some measures, Apple is the most used camera in the world.  They certainly take cameras very seriously.

Augmented reality:  Apple is all-in on augmented reality and machine vision.  "Understanding" and simplifying images to pull out key elements is hard.  I think the A11's neural engine is a first step there.

Privacy:  An omnipresent product, especially one with insight into your life, should have a reputation for privacy.  Many potential competitors would be hard pressed to credibly show that they have privacy as a primary concern.

Manufacturing:  Apple is a hardware company.

An artificial eye could bring these elements together.  A trustworthy camera that will need to interpret images on the fly to present a simplified version of the world for the millions of people who will be facing weakening eyesight as they age.

For fun: just look at the shape of Apple Park!

More fun:  they can just call it the "i" and drop the mike.